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Monday, November 26, 2012

How Khan Academy Nike Training Club and SparkPeople Motivate Users Behavior

eLearning Learning Best Article I mentioned in my post Online Systems for Behavior Change that I'm working on a very interesting project that is designed to lead to some important changes in behavior that has already had dramatic impacts.  But we want to do even better and so we are studying some parallel offerings and what they are doing relative to promoting specific behavior in their systems. 

Ultimately, we are trying to design something that will motivate users to take action that we know will have positive impact.  However, there's often this gap between what people know they should do and getting them to actually do it (and that's not just with online systems). 

I'm reviewing: Khan Academy, Nike Training Club and SparkPeople.  I've included lots of screen shots of what I'm seeing and some thoughts as I'm going through them.  I'm not claiming this is scientific in any real way.  Rather, I'm collecting some thoughts in terms of design concepts.

I would very much welcome feedback/comments on this:
  • What else have you seen or used that motivates action in online systems for behavior change?
  • What articles have you seen that talk about use of goals, badges, points, community, etc. for motivating user action?

Khan Academy

Nice walkthrough of your profile, but interestingly it didn't take me into it automatically.
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Provides an interesting concept in terms of allowing users to earn points to be able to change their avatar.  Similarly, it shows you holes where badges would go.  Suggested activities with progress indicator and easy click to access.  Shows recently completed activity and rewards earned.
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Tons of Badges and explanation of the badges:
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Nice statistics.
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I will say that I found the content presentation to be fairly standard.  It uses very familiar voice/language that makes it feel comfortable.  But there wasn't anything that special or different about it.
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Practice was also not all that different and generally was very simple.  The system does have a good use of progress indicators.   And it also has very simple, consistent format.
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Each practice results in rewards and clear indication of how to move on.  Uses longest streak, quick answers and total leaves (points).
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Shows you how to use it in your classroom.
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Teachers can setup students in the system so that they can get reports on their progress.
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Can see stats easily on your class to determine how they are doing.  As a teacher, this could be a great tool to help figure out where you might want to spend more time.  The interface is really easy to understand.
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Nike Training Club

This happens to be a program that my wife and daughter love.  Its very easy to get into and start using.  Choose your goal then your level.  Then your workout.
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You can see pictures and videos ahead of time or while you are doing it.
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Don't forget to plan your music that goes along with the workout.
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During the workout, it's easy to understand what's going on.  There are voice commands that give you pointers and count down just like a trainer would.
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There's a nice summary of your workout at the end.
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You can automatically share your workout with friends.
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The system really excels in terms of stats and rewards.
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SparkPeople

Quick call to action to sign-up.
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Step 1 - setting goals
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Window expanded based on entered goals to see what your planned goals turned into.  You can see the specific plan elements and easily change your goals on the same page.
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Time to enter a bunch of preferences, its not clear how this impacts my experience.  Even after using the system for a while, it wasn't clear to me.  Likely it would have put me into additional teams (smaller forums - described below).
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I'll be honest, its way too hard to use food trackers like this for me.  In this case, I tried typing in what I had for breakfast and it didn't come up with a reasonable choice.  What no normal Raisin Bran cereal.  It took me a bunch of tries to find that I needed to type in the brand of cereal first.  Entering the sandwich I made for lunch.  Way too much work for me personally, but I understand the value.
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Same interface for tracking fitness, but so much easier to enter because there are a LOT fewer items.
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Periodically you get a pop-up or other calls to action around the points.
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Ugly ad right in the middle:
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I won 3 points:
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I'm not sure I buy this aspect of points, but I do think they've done a great job using a menu of actions along with associated points that basically motivate you to do the things that will be good for you to do on the system.  For example, posting in the forums earns you points.  Tracking each food item earns you points.  Maybe this would get me to be willing to spend the time on each item.
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They also use this same approach to get you to try out additional features or refer other people.
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SparkPeople makes heavy good use of streaks as a motivational tool.  These tie back to points and basically help to motivate daily use.  Of course, you get to cheat on most things by going back to previous days and entering values to keep your streaks alive.
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Also can earn trophies, which I've been calling badges on other other sites.  Like the other sites, its easy to see what badges are possible and to find out what it will take to earn additional badges.  It's interesting to see that they use both badges and the central points mechanism.  I wonder if this gets lost a little.
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SparkPeople does a lot of things to get people to interact with other users.  It starts with automated personal emails.
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And lots of use of community.  You can see they have teams, message boards, challenges, member tips, member pages, member blogs, member success stories, and featured items.  You could easily spend a lot of time just in the community.  It also could be a bit overwhelming for first time users.  So, they have done some nice things to help first timers get started.  This is key as most users do not jump in and start communicating.
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Automatically add you into a few teams.  For example, all the people who joined the same week I joined.
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People somewhat automatically share aspects of what they are trying to achieve.
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Design Aspects

There are some interesting common items between the systems.
  • Badges / Trophies are shown as gray until its filled in with color when you earn it.   Each makes it clear what is required to earn the item.
  • Each system offers early rewards and it steps up in complexity from there.
  • Streaks are used in Khan and SparkPeople as additional incentives.
Nike and Khan have simple, clean interfaces and a fairly limited set of actions.  The interfaces are very consistent.
Obviously, SparkPeople has somewhat thrown everything at the user, hasn't worried as much about the look of the interface, but has done a few things that stand out to me in terms of design:
  • Establish a clear goal around weight loss and possibly some other goals.  It's interesting to me that setting a goal is not much of a part of Khan or Nike.  In some ways, the broader efforts of Nike with Nike+ helps with longer term perspective.  There's an implicit goal in Khan Academy in terms of completing content.  Still there's something good about establishing a longer-term goal.  Of course, then you need to break it down into smaller goals.  That's something that SparkPeople does really well with Points.
  • Points as a central theme.  The menu of actions that have points directly tied to them is a great idea.  This is a good way to provide structured actions that tie back to the central motivational scheme.  Khan also provides points as a motivator.  Interesting, points don't really get me much in SparkPeople, but in Khan I can do simple things like changing my avatar.
  • Lots of community options and a good job drawing people into the community.  Nike does a little of this with posting to your friends about your workout.  Again, looking at Nike+ more broadly they are doing some interesting things around community.  Still the Nike Training Club is somewhat isolated.

11 comments:

Marlobarnett said...

This study is very interesting. I agree with your statement, there is a gap between what people know they should do and getting them to actually do it". I like how you are specifically looking at how people are motivated to do the activities on these three sites, and the commonalities that run between them. I find that the rewards system is always a good motivator in changing behavior. Collecting badges, points, etc. can cause someone to change their behavior. But also look at color and sound. Las Vegas is filled with people everyday with changed behavior from playing the slot machines. The bright lights and and ringing bells keep people coming back. It's also true in the video games. Please keep me posted of your findings.

Unknown said...

Fitocracy is, by far, the most motivational website I've encountered to date. The community is super helpful, there are "quests" and "achievements" that inspire you to try new things (it's what got me into weightlifting, which is now one of my favorite hobbies!) and points that let you "level up" to satisfy and motivate your inner gamer.

Tony Karrer said...

@marlobarnett - I will do my best to keep updating around this topic as I learn more.

@unknown - thanks for the pointer to Fitocracy. Looks interesting. Anything in particular that its doing that makes it different than the three I have in this post?

Jenny Zhu said...

This is a very timely post for me since it coincides with the features and functions we are building onto our language learning platform. As most of our students are busy adults, I a firm believer in using the Flipped Classroom approach to help them learn a new language. But a lot of the challenge indeed lies in how you motivate and help them study on their own outside the class and accomplish the purpose of receiving input. I've also taken a lot of inspiration from well designed social apps that make things like recording your voice and share it possible and making it an instantly sharable learning achievement.

Unknown said...

Gook work..6 Ways to Motivate the People using Motivational Quotes

Sam Burrough said...

Hi Tony, I would strongly recommend checking out the work of Sebastian Deterding here http://codingconduct.cc/ He talks more sense that most when it comes to this kind of thing. This talk he gave to the Google UX team ( http://codingconduct.cc/Meaningful-Play ) last year is a great place to start and it directly references and critiques some of the sites you are looking at.

Tom Reilly said...

Tony, Very timely post. I have been using the Fitbit step tracker/scale and dashboard, which automates data collection. I would not read a book on diet and exercise, but by seeing the data on how my body reacts to exercise, I am learning about diet and fitness and badges/goals keep me motivated. I am working with my team to add these motivational tools/analytics directly into our online content, like Kahn to provide short-term goals (badges) and long-term goals. Thanks!

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Ara Ohanian said...

Very interesting Tony. There is alot of talk about motivation and some of the mechanisms of gamification but you’ve really drilled down into the design aspects of points, community options and so on as motivators Look forward to hearing more.

Mel said...

DuoLingo has a little owl that gets more depressed if you skip days of practice and eventually bursts into tears. Motivated me for several weeks...I hope he's not dead; I haven't been "home" for months!

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