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Tuesday, June 30, 2009

eLearning Hot Lists Moving to eLearning Learning

Important announcement: I've moved where I will be creating the eLearning Hot Lists.  So …

Want a weekly list of the best content on eLearning from around the web?  Please read this post and then head over to eLearning Learning and subscribe to the Best Of feed via RSS or eMail.

In Using Social Signals to Find Top eLearning Resources I discussed a particular example of using the social signals capability of Browse My Stuff to find good resources on a particular topic. 

This capability also works for finding the top resources over a given time period.  I've been using eLearning Learning to create Hot Lists for a while now:

From now on I will be creating and publishing these hot lists over on the eLearning Learning site.  The first post is up now:

Learning Theory - Enterprise 2.0 - Social Software - eLearning Learning Weekly Hot List

With the recent updates to the site, you can subscribe to the Best Of RSS feed to receive these hotlists or you can visit the site and sign up to receive them via email.

As always, I would welcome input, ideas, etc. on eLearning Learning and Browse My Stuff.

Monday, June 29, 2009

New Learning Solutions

For the past 15 years, I've spent a lot of time working on start-ups both inside and outside the world of eLearning. As I mentioned in Blogger Outreach, I'm now getting quite a few emails that are announcements of new services, products, events, etc. One thing that really surprises me is the number of new products that constantly appear that leave me scratching my head. Why am I scratching my head? Because I'm not sure that they've really done any market research, competitor analysis and have come up with a unique value proposition.

In some cases, I'll connect back to the vendor to ask how it's different than some of the other products in the market. In most cases, they will mention some neat new feature that makes their product marginally better.

A marginally better new product is not going to do anything in the market.

You only need to read a few marketing books to understand why that is. You won't be able to get above the noise.

And this isn't just me. Stephen Downes – What Not to Build. Notice how a lot of the solutions he suggests not to build falls into the category of marginally better. The places he sees opportunity are significantly different. I don't necessarily agree with him on some of his suggestions – too bleeding edge. We'd need a lot more market research before I invested much time and money. But the point is to make sure you are not a "me too" solution.

What's going to make a new learning solution interesting?

Addresses Real Pain Point

Tell me the pain that customers are feeling that will make them pay for your eLearning Solutions – or adopt your free solution. Even if you are free, you still have to have enough pain with how they are doing things today to get them to adopt.

A corollary to this is to make sure you tell me who your customers are. It's surprising how many times I run into new products where it's not clear who they think will be using it.

Different Type of Solution

I'm going to be more interested when you tell me about a new solution that doesn't fit into the existing categorizations of tools. Actually, this is the same thing as differentiating a solution. For example, let's say that you are building a web conferencing solution that includes an easy to use 2.5D representation and avatars. You would categorize the space from faceless (WebEx) to 3D/complex (Second Life) and your solution is this new category of approachable 3D. You get the feeling of presence and personality, without the complexities of Second Life.

Integrates in Interesting Ways

Another way to get my attention and possibly get the market's attention is to have a solution that integrates with existing, already adopted solutions. For example, if you build something that integrates with Facebook, Twitter, etc. that can take advantage of an existing audience in order to help you solve particular issues. Or maybe it's a product that lives on top of SharePoint. Or integrates with all the major LMS products.

Islands have a hard time making it.

Interesting Market Entry

This somewhat relates to the integration issue. If you can integrate with Facebook, Twitter, or similar products and you have some kind of viral aspect, then that could make you more interesting. For example, create a business simulation that integrates with those products. Or a learning tool that leverages those products to help aggregate activity.

But interesting market entry can also be things like the strategy that Yammer took. They allow you to set up a corporate twitter that is based on your email domain without ever asking permission from IT. It's a similar idea to the original groups that Facebook had where you couldn't be part of it unless you had an email with the appropriate domain. Yammer thus provides a very interesting market entry model that can effectively beat out competitors who need to go through a full IT sales cycle.

An Example – New Survey Tool

What sparked this post was an email I received that was a new survey tool. I'm not going to mention the specific tool because they didn't provide any of the information I would need to assess whether it's an interesting offering or a me too.

On the surface, the tool looks very similar to many other survey tools on the market. Actually, in terms of reporting and some other aspects, other tools look like they are way ahead. This new survey tool appears to have additional multimedia question types, but I was not clear on why that's any better than providing some media or a small embedded captivate piece and having the question there.

Some thoughts and questions I would have for this company -

Customers? Pain Point?

Who do they perceive to be their customers? What is the pain point?

From my experience using survey products, there are definite pain points that are encountered in specific situations. You want to create a survey with a particular purpose, but the reporting doesn't seem to work out for you quite right. Or you want to create surveys that need to have reporting done in specific ways. Or maybe these surveys are aimed at employee satisfaction and the goal is to feed it back into the LMS? Maybe there's a unique roll-up of results? Or unique aspects of sending it out to the right people and tracking who's completed it?

Integration

Notice how several of the above pain points relate to integration. Quite often integration is the barrier to adoption of tools. If this survey creates something that can feed back into the LMS, then it might be able to get traction in the market.

Of course, most survey tools today really are aimed more at integrating with social platforms. If you could create a survey and have it work seamlessly with Twitter, as a widget on your blog, with Facebook, with your LinkedIn connections, etc., that represents a pretty interesting offering. Or maybe there's something about being able to report back out through these same tools?

You need to be a little careful that you still find customers and pain points.

Market Entry

Survey tools can have a very nice viral aspect to them. You see someone use the tool and then you want to use it. It's a bit like hotmail in the early days. And if you are able to use it with twitter, Facebook, etc. it will be that much more viral.

Maybe this tool could be bundled with other authoring tools?

Thursday, June 25, 2009

ISA Participating - Future of the Business of Learning

I just finished a great conversation with Pam Schmidt, the Executive Director of ISA.

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I've been in the training industry since the early 90s and only recently ran into ISA. I'm curious if readers here already know about this organization?

They describe themselves as "the executive connection for training industry leaders." The membership seems to be a who's-who of training company CEOs.

Pam and ISA will be helping me to pull together the event that focuses on the issues raised in Business of Learning. ISA recently looked at some of these issues that were beautifully captured as Graphic Illustrations (PDF). I'm looking forward to more conversations with ISA members and in the conversation on July 23.

You can sign up for the online, free event through Learn Trends at: Future of the Business of Learning.

Welcome aboard Pam and ISA.

Wednesday, June 24, 2009

Using Social Signals to Find Top eLearning Resources

I recently had a great experience working with Abhijit Kadle one of the authors of the Upside Learning Blog (disclosure). As part of writing an eLearning Games White Paper he had collected a wonderful list of articles, posts, white papers, etc. as part of his research. We decided that it would make sense to bring those great resources into eLearning Learning and then use the automatic categorization, filtering and social signals capabilities of Browse My Stuff to have it surface some of the better content. As he describes it:

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories.

You can find the results in his really great post:

Top 100 Learning Game Resources

Abhijit also committed to continuing to add to his list and to continue to add links to eLearning Games & eLearning Simulations on the eLearning Learning site.

This is a great use of the capabilities of eLearning Learning and it will provide on-going value to the community. Thanks Abhijit!

Tuesday, June 23, 2009

Google Wave – Social Learning – Business – eLearning Hot List

eLearning Learning Hot List

June 12, 2009 to June 19, 2009

Top Posts

The following are the top posts from featured sources based on social signals.

  1. Business of Learning- eLearning Technology, June 15, 2009
  2. New online book on mobile learning -available for free download- Ignatia Webs, June 12, 2009
  3. Phases of the 3PD Approach: Discovering Instructional Design 15- The E-Learning Curve, June 16, 2009
  4. Google Wave as a Learning Tool- Learning and Technology, June 12, 2009
  5. Student Guide: Introduction to ‘Wikis’ in Blackboard- Don't Waste Your Time, June 12, 2009
  6. Captivate Widgets Tutorial: Create your first Widget- Adobe Captivate Blog, June 19, 2009
  7. Discovering Instructional Design 14: the Three-Phase Design Model- The E-Learning Curve, June 15, 2009
  8. How Big is Moodle?- MinuteBio, June 12, 2009
  9. 3PD Approaches to Evaluation: Discovering Instructional Design 16- The E-Learning Curve, June 19, 2009
  10. Nintendo’s Four I Standard- Upside Learning Blog, June 19, 2009
  11. Call for Panelists - Future of Business of Learning- eLearning Technology, June 18, 2009
  12. New Lynda.com tutorial on Captivate 4- Adobe Captivate Blog, June 18, 2009
  13. Top 100 Educators to follow on Twitter- Don't Waste Your Time, June 18, 2009
  14. New Networked Organisation- ThirdForce Blog, June 17, 2009 
  15. The Tipping Point - Are You There Yet?- Engaged Learning, June 16, 2009
  16. Opera Unite for Windows/Mac/Linux gives you immediate access to group or personal learning spaces- Ignatia Webs, June 16, 2009
  17. #eden09: educational shift in Japan, using ubiquitous learning by Haruo Nishinosono- Ignatia Webs, June 15, 2009
  18. Is it ever okay to have multiple tweeters for one twOrganization?- Business Casual, June 14, 2009
  19. Brain rule #12- Clive on Learning, June 12, 2009
Top Other Items

The following are the top other items based on social signals.

  1. Eight Myths About Video Games Debunked, June 17, 2009
  2. Here’s Why You Need an E-Learning Portfolio, June 16, 2009
  3. Game Studies 0102: Cultural framing of computer/video games. By Kurt Squire, June 17, 2009
  4. Interesting Web Sites for Game-Based Training, e-Learning and Education:, June 17, 2009
  5. 10 Strategies for Integrating Learning and Work (part 1), June 15, 2009
  6. What is a Game? The Art of Computer Game Design, June 17, 2009
  7. The Top 5 Platforms for Creating Educational Video Games « Educational Games Research, June 17, 2009
  8. Why Do People Play Games? - The Art of Computer Game Design, June 17, 2009
  9. Social Network Analysis: An introduction, June 12, 2009
  10. Rapid (Collaborative) Authoring Tools for developers/SMEs in multiple locations, June 17, 2009
  11. U.S. Spies Use Custom Videogames to Learn How to Think, June 17, 2009
  12. Marc Prensky - Twitch Speed, June 17, 2009
  13. Business Impact of Social and Informal Learning, June 12, 2009
  14. Fourteen Forms of Fun, June 17, 2009
  15. Gamasutra - Features - "Natural Funativity", June 17, 2009
  16. Integrating Learning and Work, June 16, 2009
  17. Why group norms kill creativity, June 14, 2009
  18. The Ideal Computer for Camtasia Studio, June 17, 2009
  19. Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009
  20. Twitter Search in Plain English, June 17, 2009
Top Keywords